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10
Cargo.toml
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10
Cargo.toml
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[package]
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name = "snake-rs"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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crossterm = "0.26.1"
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rand = "0.8.5"
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# snake-rs
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Classic snake game with terminal graphics written in rust.
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Classic snake game with terminal graphics written in rust.
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This is my first project in rust so the code is probably great.
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Play the game:
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```
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cargo run
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```
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195
src/main.rs
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195
src/main.rs
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use crossterm::{*, cursor::*, event::*, style::*, terminal::*};
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use std::io::{stdout, Stdout, Write};
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use std::time::Duration;
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use rand::{Rng, thread_rng};
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#[derive(Copy, Clone)]
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struct Point {
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x: u16,
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y: u16
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}
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#[derive(Copy, Clone, std::fmt::Debug, PartialEq, Eq)]
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enum Direction {
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Up,
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Down,
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Left,
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Right
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}
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fn init_screen() -> Result<Stdout> {
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let mut stdout: Stdout = stdout();
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enable_raw_mode()?;
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stdout.queue(Clear(ClearType::All))?;
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stdout.queue(Hide)?;
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stdout.queue(MoveTo(0, 0))?;
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stdout.flush()?;
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Ok(stdout)
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}
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fn cleanup(stdout: &mut Stdout) -> Result<()> {
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stdout.queue(Clear(ClearType::All))?;
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stdout.queue(Show)?;
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stdout.queue(MoveTo(0, 0))?;
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disable_raw_mode()?;
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stdout.flush()?;
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Ok(())
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}
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fn move_snake(snake: &mut Vec<Point>, direction: Direction, cols: u16, rows: u16) {
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for i in (0..(*snake).len()).rev() {
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if i == 0 {
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match direction {
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Direction::Up => {
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if snake[0].y == 0 {
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snake[0].y = rows-1;
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} else {
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snake[0].y -= 1;
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}
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},
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Direction::Down => {
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if snake[0].y == rows-1 {
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snake[0].y = 0;
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} else {
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snake[0].y += 1;
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}
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},
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Direction::Left => {
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if snake[0].x == 0 {
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snake[0].x = cols-1;
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} else {
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snake[0].x -= 1;
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}
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},
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Direction::Right => {
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if snake[0].x == cols-1 {
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snake[0].x = 0;
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} else {
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snake[0].x += 1;
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}
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}
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}
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} else {
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snake[i] = snake[i-1];
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}
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}
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}
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fn print_snake(snake: &Vec<Point>, screen: &mut Stdout) -> Result<()> {
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for seg in (*snake).iter() {
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(*screen).queue(MoveTo(seg.x, seg.y))?;
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(*screen).queue(Print("#".to_string()))?;
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}
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Ok(())
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}
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fn main() -> Result<()> {
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let mut screen = init_screen()?;
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let (cols, rows) = size()?;
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let mut snake: Vec<Point> = Vec::new();
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let mut apples: Vec<Point> = Vec::new();
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let inital_length = 5;
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let num_apples = 10;
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let mut head_x = cols/2 - inital_length/2;
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let mut head_y = rows/2;
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let mut direction: Direction = Direction::Left;
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let mut score = 0;
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let mut lost = false;
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screen.queue(MoveTo(head_x, head_y))?;
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// create snake
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for i in 0..inital_length {
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snake.push(Point { x: head_x + i, y: head_y });
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screen.queue(Print("#".to_string()))?;
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}
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// create apples
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for i in 0..num_apples {
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apples.push(Point { x: thread_rng().gen_range(0..cols), y: thread_rng().gen_range(0..rows-1)});
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screen.queue(MoveTo(apples[i].x, apples[i].y))?;
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screen.queue(Print("*".to_string()))?;
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}
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'main: loop {
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screen.queue(MoveTo(head_x, head_y))?;
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match direction {
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Direction::Up => {move_snake(&mut snake, direction, cols, rows);},
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Direction::Down => {move_snake(&mut snake, direction, cols, rows);},
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Direction::Left => {move_snake(&mut snake, direction, cols, rows);},
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Direction::Right => {move_snake(&mut snake, direction, cols, rows);}
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}
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head_x = snake[0].x;
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head_y = snake[0].y;
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for i in 1..snake.len() {
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if head_x == snake[i].x && head_y == snake[i].y {
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lost = true;
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break 'main;
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}
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}
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for i in 0..num_apples {
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if head_x == apples[i].x && head_y == apples[i].y {
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score += 1;
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apples[i] = Point { x: thread_rng().gen_range(0..cols), y: thread_rng().gen_range(0..rows)};
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snake.push(Point { x: 0, y: 0 });
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}
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screen.queue(MoveTo(apples[i].x, apples[i].y))?;
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screen.queue(Print("*".to_string()))?;
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}
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print_snake(&snake, &mut screen)?;
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screen.queue(MoveTo(0, rows))?;
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screen.queue(Print(format!("SCORE: {} | <q> to quit | arrow keys to move", score)))?;
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screen.flush()?;
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screen.queue(Clear(ClearType::All))?;
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if poll(Duration::from_millis(150))? {
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match read()? {
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Event::Key(e) => match e.code {
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KeyCode::Char('q') => break 'main,
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KeyCode::Up => direction =
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if direction != Direction::Down { Direction::Up }
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else { direction },
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KeyCode::Down => direction =
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if direction != Direction::Up { Direction::Down }
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else { direction },
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KeyCode::Left => direction =
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if direction != Direction::Right { Direction::Left }
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else { direction },
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KeyCode::Right => direction =
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if direction != Direction::Left { Direction::Right }
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else { direction },
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_ => ()
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},
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_ => ()
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}
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}
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}
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cleanup(&mut screen)?;
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if lost {
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println!("You loose. Final Score: {}", score);
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} else {
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println!("Goodbye! Final Score: {}", score);
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}
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Ok(())
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}
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0
src/snake.rs
Normal file
0
src/snake.rs
Normal file
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